The community gave this build a rating, making it second-tier: Good
Focused on: Strikedamage
Designed for: Open World,Open World General and Open World Core
Difficulty:
Easy
This build was last updated on May 26, 2024 and is up to date for the March 19, 2024 patch.
Contents
- 1 Overview
- 2 Skill Bar
- 2.1 Weapon Variants
- 2.2 Skill Variants
- 3 Template Code
- 4 Specializations
- 5 Equipment
- 6 Consumables
- 6.1 DPS
- 6.2 Defense
- 6.3 Farming
- 7 Usage
- 7.1 Damage
- 7.2 Burst Opener
- 7.3 Notes
- 7.4 Defense and sustain
- 7.5 Crowd Control
Overview
Core Power Mesmer open world build that has really good burst damage and good sustained damage. It also serves as a good introduction to the Mesmer class as a whole, needing to rely on its clone generation and shatters to succeed.
Skill Bar
Sword/Sword
Greatsword
Utility
Weapon Variants
- Focus - can replace offhand sword to trade some damage for the really strong ability to pack mobs together with
Temporal Curtain.
Skill Variants
Most mesmer utility skills focus on utility instead of damage. This build recommends Mantra of Pain
Phantasmal Disenchanter and
Blink for a balanced mix of damage and utility. But you can consider other options.
Phantasmal Defender - phantasm that
Taunts, but it has a really long cooldown and bad damage.
Portal Entre - a utility skill used to transport yourself and others. Useful to shorten distances when looping back to areas or during jumping puzzles.
Feedback - to reflect projectiles.
Mantra of Concentration - if you need multiple successive stun breaks.
Mantra of Resolve - if you need to cleanse dangerous conditions.
Signet of Humility - if fighting champions or bounties with defiance bars.
Template Code
[&DQcKGRgaAR0jDyMPaQFpAY8BjwFlAYYBvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code
Specializations
- If you are not using a greatsword, replace
Bountiful Blades with
Empowered Illusions.
- If you are levelling up your character, unlock your specializations in this order: Domination -> Illusions -> Duelling
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Relic
- This set uses the same gear as Build:Virtuoso - Power DPS, making it good for general PVE. This is because it is simply not worth it to get a gear set optimized for core mesmer. It relies on virtuoso's
Quiet Intensity trait to reach 100% critical chance.
Rune of Superior Rune of the Dragonhunter and
Rune of Superior Rune of the Scholar are interchangeable.
- You can use
Relic of Zakiros to trade a minor amount of damage for sustain,
Relic of the Cavalier to start combat with boons, or
Relic of Durability for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use
Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
Your highest damage skills are Phantasmal Berserker,
Phantasmal Swordsman,
Phantasmal Disenchanter, and
Mirror Blade.
The general idea behind the build is to use all your Phantasm skills, then reset their cooldown with Signet of the Ether, and use them again. This provides really good burst damage and good sustained damage. All of these phantasms will become clones after attacking, allowing you to shatter them for great damage with
Mind Wrack. You could also use
Diversion for crowd control or
Distortion for invulnerability.
Burst Opener
Against bosses and other durable enemies, try to follow this opening burst.
Phantasmal Swordsman from range
Weapon swap before entering combat
Phantasmal Berserker
Phantasmal Disenchanter
Signet of the Ether
Phantasmal Berserker
Mirror Blade
Mind Stab
Weapon swap
Phantasmal Swordsman in melee
Blurred Frenzy
Phantasmal Disenchanter
- Auto attack. Most of the auto attack damage comes from the third skill,
Mind Spike
Notes
- Cast
Mind Wrack with 3 clones.
- If you want to minmax, you can use
Cry of Frustration if Mind Wrack is on cooldown and you know you will have 3 clones again by the time Mind Wrack comes off cooldown. If you're unsure, just don't use Cry of Frustration because it is a minimal damage increase.
- If you want to minmax, you can use
- Cast
Mantra of Pain whenever you have 2 charges.
Mind Stab will interrupt whatever you're doing (except using your heal skill) to cast it. So be careful not to interrupt yourself during an important skill like
Phantasmal Berserker.
Defense and sustain
- Remember you can dodge attacks with
Blurred Frenzy, or block them with
Illusionary Riposte.
Distortion is an amazing skill to make yourself invulnerable, with the duration increasing with each clone shattered. If the boss is doing a long attack you can use Distortion to completely ignore it and keep doing damage.
- You have essentially no sustain but, in exchange, you deal really high damage.
- If you find this playstyle too complicated you can swap
Signet of the Ether for
Ether Feast. This simplifies the rotation by reducing the number of times you use phantasms, and you can get more healing and more often from Ether Feast, but is a huge damage loss.
Crowd Control
Signet of Humility
Diversion
Illusionary Wave
Illusionary Riposte ⇒
Counter Blade